![]() Hop-on the Finnish railway and travel across the Arctic Circle to the land of the Midnight Sun. ![]() Ride through the Danish countryside where Vikings once walked. Breathe in the salt air of the busy Swedish ports on the Baltic Sea. Visit Norway’s beautiful fjords and the magnificent mountain scenery on the Rauma Railway. Ticket to Ride Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki and Stockholm. Obviously you don't find this our until the end of the game as completed tickets are not revealed until the game ends.Home 1 › Ticket to Ride: Nordic Countries 2 Players are also taking the risk that they draw tickets where none are completed or that they won't be able to complete them. the deck will run out if lots of players are just taking tickets.Īs the comment says if your opponent is taking lots of extra tickets then just make the game end quicker by placing your remaining trains quicker. So there is not 'unlimited ticket harvesting'. In some variants such as Swiss and Nordic untaken tickets are removed from the game. Most Ticket to Ride game tickets untaken are returned to the bottom on the deck. Returned cards are removed from the game and put back in the box ![]() In the deck, the player only draws what cards are available. If there are less than 3 Destination Tickets left He must keep at least one of the cards, but may also keep two or all So, he draws 3 new cards from the top of the Destination Ticket deck. But I'd rather stick with official rules.Ī player can use his turn to draw more Destination Ticket cards. I could think of house rules where the number of destination tickets you are allowed to draw is depending on your available stock of trains: the fewer trains you have left, the fewer cards you may draw. I am aware of a similar question asked here, but in contrast to that question, my question is specifically about the balance of luck against strategy and planning in this game, not about the influence of the luck itself. ![]() Is unlimited destination ticket harvesting allowed in the way I described before? If this is true, TTC NC changes from a strategy game into a lottery. The only punishment that exists in the game is that any destination ticket you fail to complete will be counted negatively in your final scoring. So one does not have to be afraid of negative scoring for unfinished destination tickets.Īs far as I understand the rules, unlimited harvesting of destination tickets is allowed. With only a handful of trains left in your stock and a reasonably well-connected network, chances are pretty high that at least one of the three cards you draw will be already covered by your network (at least this is my experience).Now the players can harvest destination tickets with 3 at a time, where at least 1 destination card should be kept.Then each player extends their network up to the point that they have almost run out of trains, but keeps enough trains apart to not let the game finish automatically.Two players build a network across the map based on the initial destination cards they got from the start.For the moment we have had fun playing Ticket to Ride Nordic Countries, however, the fun has been spoiled by now due to the following incentive of which I don't know whether it is allowed.
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