Serious Sam 3: BFE is a playable identity crisis, where nothing ever seems to shine. This particularly becomes a problem in the last few levels, as the game will spoonfeed you literally endless explosives against borderline endless hordes, which you can not see because the entire crammed hallway they're coming from is now black and brown from particle clouds. This is a real problem and actually makes the game really hard to enjoy in harder encounters, as a common enemy, the kamikazes, are an enemy that will chase you and explode on death, making other enemies (or even more kamikazes) hard to see and track outside of sound. Speaking of the visuals - I don't feel like anybody actually playtested this game? Explosives will kick up clouds of dust and dirt and it makes it impossible to see past them for a couple of seconds. The graphics are not terrible for its time, but the performance fluctuates all over the place - the main menu is especially bad in regards to performance, as the framerate tanks to about 10-20 on average for no real reason, making it feel very unresponsive. Outside of the game itself showing its complicated relationship with at-the-time current trends, the game also feels more or less like a tech demo. If your least favourite parts of the First and Second Encounter games were the levels with what feels like endless hordes of werebulls and kleers down corridors, this is all you get for some very very exhausting, unsatisfying and drawn out final few levels. We still have switch puzzles in very open areas with not that many recognisable landmarks, making the very big levels feel very same-y and it's easy to feel lost.Īfter several hours of this mishmash of conflicting game directions, it realises it's supposed to be a Serious Sam game and then throws everything at you, and I mean EVERYTHING. SS3 then has a change of heart as the Doom 3/Quake 4/PREY games pass it by, including a very timely (read: several years late) inclusion of a (poorly implemented) alien hive. ![]() It all starts off with a very Half-Life 2/Call of Duty-ish mishmash of an open-ish city with tons of platforming and debris for (rather meaningless) secrets with otherwise very narrow corridors. Serious Sam 3 is a very interesting game if you like the idea of watching individual ideas and concepts having tried and make up a game as the very sluggish development hell chugged along for years without resulting in any full standalone experience.
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